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Trapping Rain Water
Rainwater harvesting or water trapping is a fascinating problem in algorithm design where we aim to calculate the total volume of water trapped between barriers of varying heights. The challenge involves simulating water accumulation based on a given elevation map or an array of heights that represent a terrain. This problem is particularly useful in liquid retention simulations, such as water storage or flood prevention.
The idea is to determine how much rainwater would be collected in the valleys formed by the barrier heights in the terrain. In this article, we'll explore how water volume calculation can be efficiently done using different techniques.
Problem Explanation
To better understand the problem, imagine you have an array of heights representing barrier heights in a terrain, and your goal is to find the total amount of water that could be trapped in the valleys between those barriers after rainfall. Each element in the array indicates the height of a barrier, and the water that can be trapped depends on the relative heights of the barriers.
For example, if you have an elevation map like this:
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[0, 1, 0, 2, 1, 0, 1, 3, 2, 1, 2, 1]
The result of water accumulation would be the total volume of water trapped between the barriers, which, in this case, is 6 units of water.
Optimal Approach: Two-Pointer Technique
One of the most efficient solutions for water trapping involves the two-pointer technique, which ensures optimal water volume calculation in linear time. This approach leverages two pointers moving inward from both ends of the array, comparing the barrier heights and computing the trapped water.
How it works:
- Two pointers are initialized, one at the leftmost element and one at the rightmost element of the array.
- Each pointer tracks the maximum height encountered from either side.
- Water is trapped based on the height difference between the current height and the maximum height on that side, adding to the liquid retention.
Example Code: Python Implementation
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def trap(height): if not height: return 0 left, right = 0, len(height) - 1 left_max, right_max = height[left], height[right] water_trapped = 0 while left < right: if height[left] < height[right]: left += 1 left_max = max(left_max, height[left]) water_trapped += max(0, left_max - height[left]) else: right -= 1 right_max = max(right_max, height[right]) water_trapped += max(0, right_max - height[right]) return water_trapped
In this approach, you calculate the water accumulation by using the height profiles from both ends and moving towards the center while calculating the trapped water at each step.
Time and Space Complexity
The time complexity of this solution is O(n), where n is the length of the array. This is because we are traversing the array just once using two pointers. The space complexity is O(1) as we are only using a few extra variables to track the pointers and maximum heights, thus ensuring space efficiency.
Handling Edge Cases
There are some important edge cases to consider when implementing the water trapping algorithm:
- Empty Array: If the input elevation map is empty, no water can be trapped.
- No Valleys: If the array represents an increasing or decreasing sequence, no water accumulation will occur as there are no valleys to trap water.
- All Heights are the Same: If all barrier heights are equal, water cannot accumulate between them as no valleys are formed.
- Single Element: A single barrier cannot trap any water.
Handling these edge cases is essential for accurate water volume calculation.
Alternative Approaches
Though the two-pointer technique is highly efficient, there are other methods to solve the water trapping problem. Some of these approaches involve dynamic programming or pre-computing arrays for maximum heights to avoid repetitive calculations.
- Dynamic Programming: This method involves calculating the maximum heights from the left and right for each position. The trapped water is then computed using these precomputed values. The downside is that this method uses O(n) space for the additional arrays, which reduces space efficiency.
- Brute Force: A simple yet inefficient approach where for each element, you calculate the maximum height on the left and right side, leading to O(n^2) time complexity.
However, the two-pointer technique is the most efficient and optimal approach, especially for large datasets.
Conclusion
In conclusion, water trapping or rainwater harvesting is a problem that can be solved efficiently using the two-pointer technique. By leveraging this method, we can calculate the water accumulation in an elevation map or array of heights with optimal space efficiency and linear time complexity. This approach is crucial for scenarios requiring real-time simulation or liquid retention calculations.
If you're dealing with terrain or height-based data where you need to compute the volume of water trapped between structures, this solution is highly effective.