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Object-Oriented Programming (OOP) with Copilot

When learning Python, you’ll often hear about Object-Oriented Programming (OOP). OOP is a way of organizing your code using "objects," which bundle together data and behavior.

You can think of it like creating your own "custom types" (called classes) and making "real-world" versions of them (called objects).

In this lesson, we’ll explore classes, constructors, inheritance, encapsulation, and method overriding — all using Copilot prompts.

Classes and Objects

A class is a blueprint for creating objects. Each object (also called an instance) is created from that class and can hold different data.

Prompt:

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# Write a Python class for a basic calculator with add, subtract, multiply, and divide methods

Copilot might suggest:

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class Calculator:
    def add(self, a, b):
        return a + b

    def subtract(self, a, b):
        return a - b

    def multiply(self, a, b):
        return a * b

    def divide(self, a, b):
        if b != 0:
            return a / b
        else:
            return "Cannot divide by zero"

Explanation

  • class Calculator: defines a new class named Calculator.
  • Each method (add, subtract, multiply, divide) performs a specific calculation.
  • The self parameter refers to the instance of the class (the object calling the method).

Example Usage

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calc = Calculator()
print(calc.add(10, 5))      # Output: 15
print(calc.divide(10, 0))   # Output: Cannot divide by zero

You first create an object (calc = Calculator()) and then call its methods.

Constructors (

A constructor is a special method named __init__. It automatically runs when you create a new object. You use it to set up initial values (attributes).

Prompt:

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# Create a class Car with attributes like make, model, and year

Copilot might suggest:

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class Car:
    def __init__(self, make, model, year):
        self.make = make
        self.model = model
        self.year = year

    def display_info(self):
        return f"{self.year} {self.make} {self.model}"

Explanation

  • __init__(self, make, model, year): Called when a new Car is created.
  • self.make = make saves the passed value as an attribute you can access later.
  • The method display_info() returns a formatted string with the car's details.

Example Usage

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my_car = Car("Toyota", "Corolla", 2020)
print(my_car.display_info())  # Output: 2020 Toyota Corolla

You pass the details when creating the object, and they’re saved inside the object.

Inheritance

Inheritance allows you to create a new class based on an existing class. The new class (child) inherits the parent class's attributes and methods, but can also add or change things.

Prompt:

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# Write a parent class Animal and a child class Dog that inherits from Animal

Copilot might suggest:

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class Animal:
    def __init__(self, name):
        self.name = name

    def speak(self):
        return "Some generic sound"

class Dog(Animal):
    def speak(self):
        return "Woof!"

Explanation

  • class Animal: Parent class.
  • __init__ sets the name of the animal.
  • speak() in Animal returns a generic sound.
  • class Dog(Animal): Child class that inherits from Animal.
  • Dog overrides speak() to return "Woof!"

Example Usage

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animal = Animal("Generic Animal")
dog = Dog("Buddy")

print(animal.speak())  # Output: Some generic sound
print(dog.speak())     # Output: Woof!

The child class Dog has the same initialization as Animal, but a different speak() behavior.

Encapsulation and Private Members

Encapsulation means keeping certain data inside a class private so it cannot be changed or accessed directly from outside. In Python, we use double underscores (__) to make attributes private.

Prompt:

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# Show an example of private variables in a Python class

Copilot might suggest:

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class Person:
    def __init__(self, name, age):
        self.name = name
        self.__age = age  # private variable

    def get_age(self):
        return self.__age

    def set_age(self, new_age):
        if new_age > 0:
            self.__age = new_age

Explanation

  • __age: Private variable. Cannot be accessed directly (e.g., p.__age will cause an error).
  • get_age() allows you to read __age.
  • set_age() allows you to update __age safely.

Example Usage

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p = Person("Alice", 30)
print(p.name)         # Output: Alice
print(p.get_age())    # Output: 30

p.set_age(35)
print(p.get_age())    # Output: 35

# print(p.__age)     # This will cause an error

Encapsulation helps protect your data from accidental changes.

Method Overriding

When a child class has a method with the same name as a parent class, it overrides (replaces) that method. This allows custom behavior for the child class.

Prompt:

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# Demonstrate method overriding in child classes

Copilot might suggest:

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class Vehicle:
    def start(self):
        return "Starting vehicle"

class Bike(Vehicle):
    def start(self):
        return "Starting bike with a kick"

Explanation

  • Vehicle has a start() method.
  • Bike inherits from Vehicle but defines its own start() method, overriding the original.

Example Usage

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v = Vehicle()
b = Bike()

print(v.start())  # Output: Starting vehicle
print(b.start())  # Output: Starting bike with a kick

Key Takeaways

  • Use classes to group data and methods together.
  • The __init__ constructor initializes objects with data when they are created.
  • Inheritance allows you to build new classes from existing ones, reusing code.
  • Encapsulation hides important data to prevent unintended access.
  • Method overriding lets child classes change inherited behavior.

Practice Challenge

Prompt:

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# Create a parent class Shape with a method area. Then create a child class Circle that overrides area to calculate π * r^2.

Try creating the classes with Copilot. Create a Circle object with a specific radius and print its area.

Mini Exercises

  1. Create a class Book with attributes title and author. Add a method display() to print book details.
  2. Create a child class EBook that inherits from Book and adds an attribute file_size. Override display() to also show the file size.
  3. Create an object of EBook and call display().

Extra Tips

  • Always understand what Copilot suggests before accepting it.
  • Change attribute names and test with different data.
  • Practice calling methods and accessing attributes directly.

Frequently Asked Questions

No. This lesson is designed for beginners and explains each topic clearly, even if you're new to classes and objects.

Yes, Copilot can suggest full class definitions and methods, but you should review and understand the code before using it.

OOP makes your code more organized, reusable, and easier to manage, especially for larger programs.

self refers to the specific object calling the method. It lets you access or modify that object’s data.

You can, but understanding OOP early helps you write more powerful and maintainable code later.

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